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Showing posts from September, 2016

Wearble Technology: Trend of the Present But Change of the Future

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Wearable technology  is a category of technology devices that can be worn by a user and often include tracking information related to health and fitness. The designs often incorporate practical functions and features, but may also have a purely critical or aesthetic agenda. Wearable technology is a field which is not new and has existed since 400 years or so. It is related to both, the field of ubiquitous computing and the history and development of wearable computers. With   ubiquitous computing , wearable technology shares the vision of interweaving technology into the everyday life, of making technology pervasive and interaction friction less. TIMELINE: 1975: Pulsar calculator watch 1979: Sony Walkman 1984: Casio data-bank 1987: Digital hearing aid 1993: Apple newton PDA 1999: First Blackberry 2000: First Bluetooth headset 2001: Apple iPod 2003: Via tron C-series 2004: Motorola razr, Gopro camera 2006: Nike+iPod kit 2007: Apple iPhone 2008: Fitbit 2

Augmented Reality: The Technology of the Future

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Augmented Reality (AR)  is a field of computer research which deals with the combination of a real scene viewed by a user and a virtual scene generated by a computer that augments the scene with additional information. At present, most AR research is concerned with the use of live video imagery which is digitally processed and “augmented” by addition of computer-generated graphics. Even though it is considered a fairly new technology (only 16 years old), it really isn’t that new. Though the term was coined by  Tom Caudell  in 1992, it is said that the first applications actually appeared in the late 1960s and 1970s. By the 1990s, augmented reality was being used for visualization, training, and other purposes. Now the technologies that make augmented reality possible are  powerful and compact  enough to deliver AR experiences to personal computers and mobile devices. Working: In order for AR to work, devices must be connected to the Internet. AR can be accomplished in two dif